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	<head>
		<title>three.js webgl - collada - skinning</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
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	<body>

		<div id="container"></div>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader - skinning<br/>
			Dancing Stormtrooper by <a href="https://sketchfab.com/strykerdoesgames" target="_blank" rel="noopener">StrykerDoesAnimation</a>, <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
		</div>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import Stats from 'three/addons/libs/stats.module.js';

			import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

			let container, stats, clock, controls;
			let camera, scene, renderer, mixer;

			init();

			function init() {

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 15, 10, - 15 );

				scene = new THREE.Scene();

				clock = new THREE.Clock();

				// collada

				const loader = new ColladaLoader();
				loader.load( './models/collada/stormtrooper/stormtrooper.dae', function ( collada ) {

					const avatar = collada.scene;
					const animations = avatar.animations;

					mixer = new THREE.AnimationMixer( avatar );
					mixer.clipAction( animations[ 0 ] ).play();

					scene.add( avatar );

				} );

				//

				const gridHelper = new THREE.GridHelper( 10, 20, 0xc1c1c1, 0x8d8d8d );
				scene.add( gridHelper );

				//

				const ambientLight = new THREE.AmbientLight( 0xffffff, 0.6 );
				scene.add( ambientLight );

				const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
				directionalLight.position.set( 1.5, 1, - 1.5 );
				scene.add( directionalLight );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setAnimationLoop( animate );
				container.appendChild( renderer.domElement );

				//

				controls = new OrbitControls( camera, renderer.domElement );
				controls.screenSpacePanning = true;
				controls.minDistance = 5;
				controls.maxDistance = 40;
				controls.target.set( 0, 2, 0 );
				controls.update();

				//

				stats = new Stats();
				container.appendChild( stats.dom );

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				render();
				stats.update();

			}

			function render() {

				const delta = clock.getDelta();

				if ( mixer !== undefined ) {

					mixer.update( delta );

				}

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>
